![]() Prototypes are generally created during times of uncertainty, when we have questions like: Is this a viable product? How easy will this be to implement? Will end users like this? We want to be able to answer these questions quickly and rapidly iterate until we find the best solution or get the answers we're looking for. There are three main priorities during the prototype development phase: the ability to rapidly iterate, receive quick feedback, and keep costs relatively low. Early prototypes can be simple sketches and drawings, but in this article I'm going to focus specifically on coded prototypes. Prototypes are a great way to get stakeholders on board with a new project or changes to an existing project without making costly upfront investments. ![]() Oftentimes a prototype is created as a simplified version of the desired final product or feature that is used to test concepts before fully committing to them. Prototype development is defined by a rapid development pace for iterating and testing. And by protecting your bottom line, it can increase your chances of project success. Understanding these nuances and properly planning your prototype to transition into a product can save you a lot of time and money. At these two distinct stages of software development, the priorities, pace, and coding practices can differ greatly. In a typical software life cycle, most projects begin as a bouncing baby prototype and later develop into a strong, trusted production application.
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